My best recommendation for pistols is the BlasTech DL-19C Blaster Pistol in Special Modifications.
The first option can be good too, and those working on a budget can have the secondary pistol be the cheapest one they can find. As a GM I might have this option grant a single blue die to certain skills, like Coercion or Negotiation. This makes for less book keeping, ensures that you have a backup for your main weapon, and thematically it looks cool. Personally, while it is more expensive, I like the second option the best. Alternatively you can add the same attachments to both weapons to make them identical in all ways. You can have a primary pistol that is given all of the attachments and a secondary one that is only given the Paired Weapons attachment. This pair of weapons could be any set of pistols that have 3 hard points. Wielders with the Jury Rigged talent could lower critical to 1, making it even deadlier, while those with Tinkerer could give this the Custom Grip attachment from Special Modifications, or the Forearm Grip from the Core Rulebook if you have already swapped out Pistol Grip. The damage is only 7, but with auto-fire and blast qualities, and a low critical, the weapon is still deadly. The Excessive Boomstick is my version of the automatic sawed-off shotgun.
#STAR WARS SPECIAL MODIFICATIONS PDF MOD#
This will offset the Inaccurate quality that the Rapid-Recharge Xciter gives the weapon, and you can mod it to gain +1 Accurate quality. For heavy weapon focused characters, swap the Pistol Grip attachment for the Custom Grip attachment. This is for characters that have more ranks in Ranged than Ranged. This one uses the DDC MR6 Modular Rifle from Special Modifications, the only weapon with 6 hard points. It can also be added with Tinkerer or by swapping out any of the 1 hard point attachments. I also never recommend the Superior Weapon attachment, as it is good for any build but is very expensive. I’ll be posting some my favorite combinations here, and starting today with weapons.Ī couple of these will not have specific weapons attached, but I will at least let you know what will work with the combo and which weapons I recommend the most.
Digging through books, making lists, trying to find fun combination are all tasks I love to do with my games, and this system is hitting all the right notes for me. I know this isn’t the first RPG to use an attachment system, but something about Star Wars is making this a ton of fun for me. I really like the attachment system that the current Star Wars RPG uses for weapons, armor, and vehicles.